Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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PropertyScript.h
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1#ifndef ULT_PROPERTY_SCRIPT_H_INCLUDED
2#define ULT_PROPERTY_SCRIPT_H_INCLUDED
3
4#include <string>
5#include <vector>
6
7namespace Ult
8{
9
15{
16 std::string mPropertyName;
17 std::string mValue;
18};
19
25{
26public:
35
40 bool Load(const char* fileName);
46 bool GetPropertyValue(const std::string& property, std::string* val);
47
48private:
49 std::vector<Property> mList;
50};
51
52} // namespace Ult
53
54#endif // ULT_PROPERTY_SCRIPT_H_INCLUDED
55
bool GetPropertyValue(const std::string &property, std::string *val)
Definition PropertyScript.cpp:53
~PropertyScript()
Definition PropertyScript.cpp:12
bool Load(const char *fileName)
Definition PropertyScript.cpp:16
PropertyScript()
Definition PropertyScript.cpp:9
Definition Archive.h:13
Definition PropertyScript.h:15
std::string mPropertyName
Definition PropertyScript.h:16
std::string mValue
Definition PropertyScript.h:17