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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <PropertyScript.h>
Public Member Functions | |
| PropertyScript () | |
| ~PropertyScript () | |
| bool | Load (const char *fileName) |
| bool | GetPropertyValue (const std::string &property, std::string *val) |
A script containing a list of properties.
| Ult::PropertyScript::PropertyScript | ( | ) |
PropertyScript constructor.
| Ult::PropertyScript::~PropertyScript | ( | ) |
PropertyScript destructor.
| bool Ult::PropertyScript::GetPropertyValue | ( | const std::string & | property, |
| std::string * | val ) |
Search for the input property and store its value into val.
| bool Ult::PropertyScript::Load | ( | const char * | fileName | ) |
Read and parse properties from the file given by fileName.