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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Classes | |
| class | Ult::GameMonkeyFunction |
| class | Ult::GameMonkey |
| struct | Ult::Property |
| class | Ult::PropertyScript |
Typedefs | |
| typedef int | Ult::GmScript |
| typedef int Ult::GmScript |
Represents a handle to a loaded GameMonkey script.