Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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ResourceManager.h File Reference
#include "HashTable.h"
#include "ResourceName.h"
#include "Texture/GLTexture.h"
#include "Texture/Texture.h"
#include "ResourceManager.inl"

Go to the source code of this file.

Classes

class  Ult::ResourceManager< A, HANDLE >
 

Namespaces

namespace  Ult