Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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TextureFormat.h File Reference

Go to the source code of this file.

Namespaces

namespace  Ult
 

Enumerations

enum  Ult::TextureFormat { Ult::ULT_TEX_UNSIGNED_BYTE = 1 , Ult::ULT_TEX_FLOAT }