Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Timer.cpp File Reference
#include <Ult/Timer.h>
#include <chrono>

Namespaces

namespace  Ult
 

Functions

float Ult::GetTimeMs ()
 
float Ult::GetTimeSeconds ()
 

Variables

auto Ult::programStart = std::chrono::steady_clock::now()