1#ifndef ULT_TRANSFORMATION_NODE_H_INCLUDED
2#define ULT_TRANSFORMATION_NODE_H_INCLUDED
45 float matrix[16] = {0};
50 mRenderer->MultiplyToCurrentMatrix(matrix);
Node()
Definition Node.h:17
Node * mNext
Definition Node.h:76
Node * mChild
Definition Node.h:78
Definition Quaternion.h:14
Definition RenderInterface.h:34