Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Cg/cg.h>
#include "AlphaState.h"
#include "MatrixType.h"
#include "PrimitiveType.h"
#include "RenderParams.h"
#include "RenderState.h"
#include "../Texture/Texture.h"
#include "../Texture/TextureFormat.h"
#include "../Texture/TextureType.h"
#include "../Texture/FilterType.h"
#include "VertexDescriptor.h"
Go to the source code of this file.
Classes | |
class | Ult::RenderInterface |
Namespaces | |
namespace | Ult |
Typedefs | |
typedef int | Ult::ShaderHandle |
typedef int | Ult::ParameterHandle |