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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Cg/cg.h>#include "AlphaState.h"#include "MatrixType.h"#include "PrimitiveType.h"#include "RenderParams.h"#include "RenderState.h"#include "../Texture/Texture.h"#include "../Texture/TextureFormat.h"#include "../Texture/TextureType.h"#include "../Texture/FilterType.h"#include "VertexDescriptor.h"Go to the source code of this file.
Classes | |
| class | Ult::RenderInterface |
Namespaces | |
| namespace | Ult |
Typedefs | |
| typedef int | Ult::ShaderHandle |
| typedef int | Ult::ParameterHandle |