Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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RenderParams.h
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1#ifndef ULT_RENDERER_RENDER_PARAMS_H
2#define ULT_RENDERER_RENDER_PARAMS_H
3
4#include "WindowHandle.h"
5
6namespace Ult
7{
8
30
31} // namespace Ult
32
33#endif // ULT_RENDERER_RENDER_PARAMS_H
34
Definition WindowHandle.h:14
Definition Archive.h:13
int mStencilBits
Definition RenderParams.h:14
int mMaxCacheBytes
Definition RenderParams.h:15
bool mFullscreen
Definition RenderParams.h:12
int mHeight
Definition RenderParams.h:13
int mWidth
Definition RenderParams.h:13
WindowHandle mHandle
Definition RenderParams.h:16
int mColorBits
Definition RenderParams.h:14
int mMaxCacheIndices
Definition RenderParams.h:15
int mDepthBits
Definition RenderParams.h:14
RenderParams()
Definition RenderParams.h:18