Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <WindowHandle.h>
Public Member Functions | |
WindowHandle () | |
Public Attributes | |
SDL_Window * | mWindow |
Handle to a system window instance. Currently hardcoded for a SDL2 window.
Ult::WindowHandle::WindowHandle | ( | ) |
SDL_Window* Ult::WindowHandle::mWindow |