Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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WindowHandle.h
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1#ifndef ULT_RENDERER_WINDOW_HANDLE_H
2#define ULT_RENDERER_WINDOW_HANDLE_H
3
4#include <SDL2/SDL.h>
5
6namespace Ult
7{
8
14{
15public:
17
18 SDL_Window* mWindow;
19};
20
21} // namespace Ult
22
23#endif // ULT_RENDERER_WINDOW_HANDLE_H
24
WindowHandle()
Definition WindowHandle.cpp:6
SDL_Window * mWindow
Definition WindowHandle.h:18
Definition Archive.h:13