Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::RenderParams Struct Reference

#include <RenderParams.h>

Public Member Functions

 RenderParams ()
 

Public Attributes

bool mFullscreen
 
int mWidth
 
int mHeight
 
int mColorBits
 
int mDepthBits
 
int mStencilBits
 
int mMaxCacheBytes
 
int mMaxCacheIndices
 
WindowHandle mHandle
 

Constructor & Destructor Documentation

◆ RenderParams()

Ult::RenderParams::RenderParams ( )
inline

Member Data Documentation

◆ mColorBits

int Ult::RenderParams::mColorBits

◆ mDepthBits

int Ult::RenderParams::mDepthBits

◆ mFullscreen

bool Ult::RenderParams::mFullscreen

◆ mHandle

WindowHandle Ult::RenderParams::mHandle

◆ mHeight

int Ult::RenderParams::mHeight

◆ mMaxCacheBytes

int Ult::RenderParams::mMaxCacheBytes

◆ mMaxCacheIndices

int Ult::RenderParams::mMaxCacheIndices

◆ mStencilBits

int Ult::RenderParams::mStencilBits

◆ mWidth

int Ult::RenderParams::mWidth

The documentation for this struct was generated from the following file: