Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <PortalSystem.h>
Public Member Functions | |
SectorMesh () | |
Public Attributes | |
Ult::ModelData | mGeometry |
Ult::Texture | mDecal |
std::string | mDecalFile |
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inline |
Ult::Texture SectorMesh::mDecal |
std::string SectorMesh::mDecalFile |
Ult::ModelData SectorMesh::mGeometry |