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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <CollisionResponse.h>
Public Member Functions | |
| CollisionResponse () | |
| ~CollisionResponse () | |
| bool | ResponseToCollision (PointMass *p1, float radius1, PointMass *p2, float radius2, float e) |
| bool | ResponseToCollision (PointMass *p1, float radius1, const Frustum &frustum, float e) |
| bool | ResponseToCollision (PointMass *p1, float radius1, const Plane &plane, float e) |
Represents the result of a collision between two physics bodies
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inline |
CollisionResponse constructor.
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inline |
CollisionResponse destructor.
| bool Ult::CollisionResponse::ResponseToCollision | ( | PointMass * | p1, |
| float | radius1, | ||
| PointMass * | p2, | ||
| float | radius2, | ||
| float | e ) |
PointMass collision as spheres.