| Ult3D
    Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod | 
#include <CollisionResponse.h>
| Public Member Functions | |
| CollisionResponse () | |
| ~CollisionResponse () | |
| bool | ResponseToCollision (PointMass *p1, float radius1, PointMass *p2, float radius2, float e) | 
| bool | ResponseToCollision (PointMass *p1, float radius1, const Frustum &frustum, float e) | 
| bool | ResponseToCollision (PointMass *p1, float radius1, const Plane &plane, float e) | 
Represents the result of a collision between two physics bodies
| 
 | inline | 
CollisionResponse constructor.
| 
 | inline | 
CollisionResponse destructor.
| bool Ult::CollisionResponse::ResponseToCollision | ( | PointMass * | p1, | 
| float | radius1, | ||
| PointMass * | p2, | ||
| float | radius2, | ||
| float | e ) | 
PointMass collision as spheres.