Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::GLTexture Class Reference

#include <GLTexture.h>

Public Member Functions

 GLTexture (int id, TextureType type)
 
virtual ~GLTexture ()
 
unsigned int GetID () const
 
TextureType GetTextureType () const
 

Constructor & Destructor Documentation

◆ GLTexture()

Ult::GLTexture::GLTexture ( int id,
TextureType type )

◆ ~GLTexture()

Ult::GLTexture::~GLTexture ( )
virtual

Member Function Documentation

◆ GetID()

unsigned int Ult::GLTexture::GetID ( ) const
inline

◆ GetTextureType()

TextureType Ult::GLTexture::GetTextureType ( ) const
inline

The documentation for this class was generated from the following files: