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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <GLTexture.h>
Public Member Functions | |
| GLTexture (int id, TextureType type) | |
| virtual | ~GLTexture () |
| unsigned int | GetID () const |
| TextureType | GetTextureType () const |
| Ult::GLTexture::GLTexture | ( | int | id, |
| TextureType | type ) |
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virtual |
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inline |
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inline |