Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <HashTable.h>
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HashItem () | |
~HashItem () | |
int | GetKey () const |
void | SetKey (int k) |
T | GetObject () |
void | SetObj (T obj) |
bool | operator== (const HashItem &item) |
HashItem & | operator= (const HashItem &item) |
Represents a key-value pair for entry in a HashTable. The key is of type int and the value is of type T.
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HashItem constructor.
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HashItem destructor.
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Returns the key of the key-value pair.
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Returns a copy of the value.
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Sets the key and value of this HashItem equal to the input item's.
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Checks if the two HashItem keys are equal.
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Set the key of the key-value pair.
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Stores a copy of the value.