Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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This is the complete list of members for Walkthrough3D, including all inherited members.
EnterGameLoop()=0 | Walkthrough3D | pure virtual |
GameInitialize(Ult::RenderParams ¶ms) | Walkthrough3D | virtual |
GameRender() | Walkthrough3D | |
GameShutdown() | Walkthrough3D | virtual |
GameUpdate() | Walkthrough3D | virtual |
mAreaFlags | Walkthrough3D | protected |
mAreas | Walkthrough3D | protected |
mButtonKeys | Walkthrough3D | protected |
mCamera | Walkthrough3D | protected |
mCurrentGameState | Walkthrough3D | protected |
mHeight | Walkthrough3D | protected |
mMenu | Walkthrough3D | protected |
mMenuTexture | Walkthrough3D | protected |
mQuitDemo | Walkthrough3D | protected |
mRender | Walkthrough3D | protected |
mViewFrustum | Walkthrough3D | protected |
mWidth | Walkthrough3D | protected |
ProcessGameLevel() | Walkthrough3D | protected |
ProcessMainMenu() | Walkthrough3D | protected |
RenderSector(int index) | Walkthrough3D | protected |
Resize(int width, int height) | Walkthrough3D | |
Walkthrough3D() | Walkthrough3D | |
~Walkthrough3D() | Walkthrough3D | virtual |