#include <Walkthrough.h>
◆ Walkthrough3D()
| Walkthrough3D::Walkthrough3D |
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◆ ~Walkthrough3D()
| Walkthrough3D::~Walkthrough3D |
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virtual |
◆ EnterGameLoop()
| virtual int Walkthrough3D::EnterGameLoop |
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pure virtual |
◆ GameInitialize()
◆ GameRender()
| void Walkthrough3D::GameRender |
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◆ GameShutdown()
| void Walkthrough3D::GameShutdown |
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virtual |
◆ GameUpdate()
| void Walkthrough3D::GameUpdate |
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virtual |
◆ ProcessGameLevel()
| void Walkthrough3D::ProcessGameLevel |
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protected |
◆ ProcessMainMenu()
| void Walkthrough3D::ProcessMainMenu |
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protected |
◆ RenderSector()
| void Walkthrough3D::RenderSector |
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int | index | ) |
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protected |
◆ Resize()
| void Walkthrough3D::Resize |
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int | width, |
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int | height ) |
◆ mAreaFlags
◆ mAreas
◆ mButtonKeys
◆ mCamera
◆ mCurrentGameState
◆ mHeight
| int Walkthrough3D::mHeight |
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protected |
◆ mMenu
◆ mMenuTexture
◆ mQuitDemo
| bool Walkthrough3D::mQuitDemo |
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protected |
◆ mRender
◆ mViewFrustum
◆ mWidth
| int Walkthrough3D::mWidth |
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protected |
The documentation for this class was generated from the following files: