|
Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
#include <Ult/Renderer/OpenGLRenderer.h>#include <Ult/ModelData.h>#include <Ult/Camera.h>#include <Ult/Math/Frustum.h>#include "PortalSystem.h"Go to the source code of this file.
Classes | |
| class | Walkthrough3D |
Macros | |
| #define | WINDOW_NAME "Walkthrough 3D" |
| #define | WINDOW_CLASS "UPGCLASS" |
| #define | WINDOW_WIDTH 1024 |
| #define | WINDOW_HEIGHT 768 |
| #define | WINDOW_FULLSCREEN 0 |
| #define | TOTAL_SECTORS 2 |
Enumerations | |
| enum | WALKTHROUGH_GAME_STATE { WT_GAME_INITIALIZING , WT_GAME_MENU , WT_GAME_PLAY , WT_GAME_QUIT } |
| enum | WALKTHROUGH_KEYS { WT_S_KEY = 0 , WT_ESC_KEY , WT_TOTAL_KEYS } |
| #define TOTAL_SECTORS 2 |
| #define WINDOW_CLASS "UPGCLASS" |
| #define WINDOW_FULLSCREEN 0 |
| #define WINDOW_HEIGHT 768 |
| #define WINDOW_NAME "Walkthrough 3D" |
| #define WINDOW_WIDTH 1024 |
| enum WALKTHROUGH_KEYS |