|
Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
This is the complete list of members for WalkthroughSDL, including all inherited members.
| EnterGameLoop() | WalkthroughSDL | inlinevirtual |
| GameInitialize(Ult::RenderParams ¶ms) | Walkthrough3D | virtual |
| GameRender() | Walkthrough3D | |
| GameShutdown() | Walkthrough3D | virtual |
| GameUpdate() | Walkthrough3D | virtual |
| mAreaFlags | Walkthrough3D | protected |
| mAreas | Walkthrough3D | protected |
| mButtonKeys | Walkthrough3D | protected |
| mCamera | Walkthrough3D | protected |
| mCurrentGameState | Walkthrough3D | protected |
| mHeight | Walkthrough3D | protected |
| mMenu | Walkthrough3D | protected |
| mMenuTexture | Walkthrough3D | protected |
| mQuitDemo | Walkthrough3D | protected |
| mRender | Walkthrough3D | protected |
| mViewFrustum | Walkthrough3D | protected |
| mWidth | Walkthrough3D | protected |
| ProcessGameLevel() | Walkthrough3D | protected |
| ProcessMainMenu() | Walkthrough3D | protected |
| RenderSector(int index) | Walkthrough3D | protected |
| Resize(int width, int height) | Walkthrough3D | |
| Walkthrough3D() | Walkthrough3D | |
| WalkthroughSDL(Ult::RenderParams ¶ms) | WalkthroughSDL | inline |
| ~Walkthrough3D() | Walkthrough3D | virtual |
| ~WalkthroughSDL() | WalkthroughSDL | inlinevirtual |