Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Card Struct Reference

#include <BlackJack.h>

Public Attributes

Ult::Texture mDecal
 
int mSuite
 
int mFace
 

Member Data Documentation

◆ mDecal

Ult::Texture Card::mDecal

◆ mFace

int Card::mFace

◆ mSuite

int Card::mSuite

The documentation for this struct was generated from the following file: