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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <AxisPlaneShapes.h>
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | tu1 |
| float | tv1 |
| float | nx |
| float | ny |
| float | nz |
| float Ult::stAxisPlaneVertex::nx |
| float Ult::stAxisPlaneVertex::ny |
| float Ult::stAxisPlaneVertex::nz |
| float Ult::stAxisPlaneVertex::tu1 |
| float Ult::stAxisPlaneVertex::tv1 |
| float Ult::stAxisPlaneVertex::x |
| float Ult::stAxisPlaneVertex::y |
| float Ult::stAxisPlaneVertex::z |