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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <SphereShape.h>
Public Attributes | |
| float | x |
| float | y |
| float | z |
| float | tu1 |
| float | tv1 |
| float | nx |
| float | ny |
| float | nz |
| float Ult::stUnitSphereVertex::nx |
| float Ult::stUnitSphereVertex::ny |
| float Ult::stUnitSphereVertex::nz |
| float Ult::stUnitSphereVertex::tu1 |
| float Ult::stUnitSphereVertex::tv1 |
| float Ult::stUnitSphereVertex::x |
| float Ult::stUnitSphereVertex::y |
| float Ult::stUnitSphereVertex::z |