Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Functions
testGameMonkey.cpp File Reference
#include <iostream>
#include <fstream>
#include <string>
#include <
Ult/Script/GameMonkey.h
>
Functions
int GM_CDECL
gmHostMultiply
(gmThread *a_thread)
int
main
()
Function Documentation
◆
gmHostMultiply()
int GM_CDECL gmHostMultiply
(
gmThread *
a_thread
)
◆
main()
int main
(
)
src
test
testGameMonkey.cpp
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