Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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testGameMonkey.cpp File Reference
#include <iostream>
#include <fstream>
#include <string>
#include <Ult/Script/GameMonkey.h>

Functions

int GM_CDECL gmHostMultiply (gmThread *a_thread)
 
int main ()
 

Function Documentation

◆ gmHostMultiply()

int GM_CDECL gmHostMultiply ( gmThread * a_thread)

◆ main()

int main ( )