Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include "../ModelData.h"
Go to the source code of this file.
Classes | |
struct | Ult::stAxisPlaneVertex |
Namespaces | |
namespace | Ult |
Macros | |
#define | UNIT_AXIS_PLANE_VERTEX_TOTAL 4 |
#define | UNIT_AXIS_PLANE_INDEX_TOTAL 6 |
#define | UNIT_AXIS_PLANE_STRIDE sizeof(Ult::stAxisPlaneVertex) |
Functions | |
bool | Ult::CreateXZPlaneMesh (float size, ModelData *model) |
#define UNIT_AXIS_PLANE_INDEX_TOTAL 6 |
#define UNIT_AXIS_PLANE_STRIDE sizeof(Ult::stAxisPlaneVertex) |
#define UNIT_AXIS_PLANE_VERTEX_TOTAL 4 |