Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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AxisPlaneShapes.h File Reference
#include "../ModelData.h"

Go to the source code of this file.

Classes

struct  Ult::stAxisPlaneVertex
 

Namespaces

namespace  Ult
 

Macros

#define UNIT_AXIS_PLANE_VERTEX_TOTAL   4
 
#define UNIT_AXIS_PLANE_INDEX_TOTAL   6
 
#define UNIT_AXIS_PLANE_STRIDE   sizeof(Ult::stAxisPlaneVertex)
 

Functions

bool Ult::CreateXZPlaneMesh (float size, ModelData *model)
 

Macro Definition Documentation

◆ UNIT_AXIS_PLANE_INDEX_TOTAL

#define UNIT_AXIS_PLANE_INDEX_TOTAL   6

◆ UNIT_AXIS_PLANE_STRIDE

#define UNIT_AXIS_PLANE_STRIDE   sizeof(Ult::stAxisPlaneVertex)

◆ UNIT_AXIS_PLANE_VERTEX_TOTAL

#define UNIT_AXIS_PLANE_VERTEX_TOTAL   4