Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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BoxShape.h File Reference
#include "../Math/Plane.h"
#include "../Math/Vector3D.h"
#include "../ModelData.h"

Go to the source code of this file.

Classes

struct  Ult::stUnitBoxVertex
 

Namespaces

namespace  Ult
 

Macros

#define ULT_UNIT_BOX_VERTEX_TOTAL   24
 
#define ULT_UNIT_BOX_INDEX_TOTAL   36
 
#define ULT_UNIT_BOX_STRIDE   sizeof(Ult::stUnitBoxVertex)
 

Macro Definition Documentation

◆ ULT_UNIT_BOX_INDEX_TOTAL

#define ULT_UNIT_BOX_INDEX_TOTAL   36

◆ ULT_UNIT_BOX_STRIDE

#define ULT_UNIT_BOX_STRIDE   sizeof(Ult::stUnitBoxVertex)

◆ ULT_UNIT_BOX_VERTEX_TOTAL

#define ULT_UNIT_BOX_VERTEX_TOTAL   24