Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include "Math/Matrix4x4.h"
#include "ModelData.h"
#include "Effect/Effect.h"
#include "Renderer/VertexDescriptor.h"
#include "ResourceManager.h"
Go to the source code of this file.
Classes | |
class | Ult::DynamicModel |
Namespaces | |
namespace | Ult |
Macros | |
#define | ULT_MAX_LOD 3 |
#define ULT_MAX_LOD 3 |