Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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DynamicModel.h File Reference
#include "Math/Matrix4x4.h"
#include "ModelData.h"
#include "Effect/Effect.h"
#include "Renderer/VertexDescriptor.h"
#include "ResourceManager.h"

Go to the source code of this file.

Classes

class  Ult::DynamicModel
 

Namespaces

namespace  Ult
 

Macros

#define ULT_MAX_LOD   3
 

Macro Definition Documentation

◆ ULT_MAX_LOD

#define ULT_MAX_LOD   3