1#ifndef ULT_DYNAMIC_MODEL_H_INCLUDED
2#define ULT_DYNAMIC_MODEL_H_INCLUDED
28 mModelHandle[i].Nullify();
30 mEffectHandle.Nullify();
39 mModelHandle[i].Nullify();
41 mEffectHandle.Nullify();
66 mModelHandle[mCurrentLOD].Initialize(handle.
GetIndex());
72 mEffectHandle.Initialize(handle.
GetIndex());
#define ULT_MAX_LOD
Definition DynamicModel.h:10
int GetCurrentLOD() const
Definition DynamicModel.h:86
DynamicModel()
Definition DynamicModel.h:25
float * GetTransformation()
Definition DynamicModel.h:47
bool GetIsVisible() const
Definition DynamicModel.h:95
void SetEffectHandle(Handle< EffectResourceTag > &handle)
Definition DynamicModel.h:71
Handle< ModelResourceTag > & GetModelHandle()
Definition DynamicModel.h:56
Handle< EffectResourceTag > & GetEffectHandle()
Definition DynamicModel.h:60
void SetModelHandle(Handle< ModelResourceTag > &handle)
Definition DynamicModel.h:65
void SetTransformation(const Matrix4x4 &m)
Definition DynamicModel.h:51
virtual ~DynamicModel()
Definition DynamicModel.h:37
void SetIsVisible(const bool val)
Definition DynamicModel.h:91
void SetCurrentLOD(const int index)
Definition DynamicModel.h:78
int GetIndex() const
Definition Handle.h:36
Definition Matrix4x4.h:14