Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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ModelData.h File Reference

Go to the source code of this file.

Classes

class  Ult::ModelResourceTag
 
class  Ult::ModelData
 
class  Ult::ModelResource
 

Namespaces

namespace  Ult
 

Macros

#define ULT_RENDER_MODEL_DATA_PARAMS(model)
 
#define ULT_MODEL_RESOURCE_MANAGER   Ult::ResourceManager<Ult::ModelResource,Ult::Handle<Ult::ModelResourceTag>>
 

Macro Definition Documentation

◆ ULT_MODEL_RESOURCE_MANAGER

#define ULT_MODEL_RESOURCE_MANAGER   Ult::ResourceManager<Ult::ModelResource,Ult::Handle<Ult::ModelResourceTag>>

◆ ULT_RENDER_MODEL_DATA_PARAMS

#define ULT_RENDER_MODEL_DATA_PARAMS ( model)
Value:
model.GetPrimitiveType(), model.GetDescriptor(), \
model.GetVertices(), model.GetIndices(), \
model.GetVertexSizeInBytes(), \
model.GetTotalIndices(), \
model.GetVertexStride()