Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Frustum.h File Reference
#include <vector>
#include "Plane.h"
#include "Vector3D.h"
#include "OBB.h"

Go to the source code of this file.

Classes

class  Ult::Frustum
 

Namespaces

namespace  Ult