Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Macros
Matrix4x4.cpp File Reference
#include <cmath>
#include <
Ult/Math/Matrix4x4.h
>
#include <
Ult/Math/Vector3D.h
>
Namespaces
namespace
Ult
Macros
#define
DEG_TO_RAD
(x)
#define
M_PI
(3.141592653589793f)
Macro Definition Documentation
◆
DEG_TO_RAD
#define DEG_TO_RAD
(
x
)
Value:
((x)*
M_PI
/180.0f)
M_PI
#define M_PI
Definition
Frustum.cpp:5
◆
M_PI
#define M_PI (3.141592653589793f)
src
Math
Matrix4x4.cpp
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