Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Matrix4x4.cpp File Reference
#include <cmath>
#include <Ult/Math/Matrix4x4.h>
#include <Ult/Math/Vector3D.h>

Namespaces

namespace  Ult
 

Macros

#define DEG_TO_RAD(x)
 
#define M_PI   (3.141592653589793f)
 

Macro Definition Documentation

◆ DEG_TO_RAD

#define DEG_TO_RAD ( x)
Value:
((x)*M_PI/180.0f)
#define M_PI
Definition Frustum.cpp:5

◆ M_PI

#define M_PI   (3.141592653589793f)