1#ifndef ULT_MULTITEX_SHADER_H_INCLUDED
2#define ULT_MULTITEX_SHADER_H_INCLUDED
22 const char* vs,
const char* ps,
23 const char* decalFile1,
const char* decalFile2,
24 std::vector<FilterType>* filters,
Effect()
Definition Effect.h:30
ShaderHandle mShader
Definition MultiTexShader.h:67
~MultiTexShader()
Definition MultiTexShader.h:41
MultiTexShader(const char *vs, const char *ps, const char *decalFile1, const char *decalFile2, std::vector< FilterType > *filters, RenderInterface *renderer)
Definition MultiTexShader.h:21
Texture mDecalTexture2
Definition MultiTexShader.h:70
RenderInterface * mRenderer
Definition MultiTexShader.h:71
ParameterHandle mMvpParam
Definition MultiTexShader.h:68
ParameterHandle mDecalParam2
Definition MultiTexShader.h:69
Texture mDecalTexture1
Definition MultiTexShader.h:70
ParameterHandle mDecalParam1
Definition MultiTexShader.h:69
void Release()
Definition MultiTexShader.h:60
void ApplyEffect()
Definition MultiTexShader.h:48
Definition RenderInterface.h:34
int ShaderHandle
Definition RenderInterface.h:25
int ParameterHandle
Definition RenderInterface.h:27
Handle< stTexture > Texture
Definition Texture.h:10
@ ULT_TEX2D_TYPE
Definition TextureType.h:9