Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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OBJLoader.h File Reference
#include <cstring>
#include <fstream>
#include <sstream>
#include <string>
#include "ModelData.h"

Go to the source code of this file.

Classes

struct  Ult::stOBJMeshVertex
 
struct  Ult::stObjModel
 

Namespaces

namespace  Ult
 

Functions

stObjModelUlt::LoadOBJ (const char *fileName)
 
bool Ult::CreateOBJMesh (const char *fileName, ModelData *model)