Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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TextureMapEffect.h File Reference
#include <cassert>
#include "Effect.h"
#include "../Renderer/RenderInterface.h"
#include "../Texture/Texture.h"

Go to the source code of this file.

Classes

class  Ult::TextureMapEffect
 

Namespaces

namespace  Ult