Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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TransformationNode.h File Reference
#include "Math/Quaternion.h"
#include "Math/Vector3D.h"
#include "Node.h"
#include "Renderer/RenderInterface.h"

Go to the source code of this file.

Classes

class  Ult::TransformationNode
 

Namespaces

namespace  Ult