Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Ult/Renderer/OpenGLRenderer.h>
#include <Ult/ModelData.h>
#include <Ult/Camera.h>
#include <Ult/Math/Frustum.h>
#include "PortalSystem.h"
Go to the source code of this file.
Classes | |
class | Walkthrough3D |
Macros | |
#define | WINDOW_NAME "Walkthrough 3D" |
#define | WINDOW_CLASS "UPGCLASS" |
#define | WINDOW_WIDTH 1024 |
#define | WINDOW_HEIGHT 768 |
#define | WINDOW_FULLSCREEN 0 |
#define | TOTAL_SECTORS 2 |
Enumerations | |
enum | WALKTHROUGH_GAME_STATE { WT_GAME_INITIALIZING , WT_GAME_MENU , WT_GAME_PLAY , WT_GAME_QUIT } |
enum | WALKTHROUGH_KEYS { WT_S_KEY = 0 , WT_ESC_KEY , WT_TOTAL_KEYS } |
#define TOTAL_SECTORS 2 |
#define WINDOW_CLASS "UPGCLASS" |
#define WINDOW_FULLSCREEN 0 |
#define WINDOW_HEIGHT 768 |
#define WINDOW_NAME "Walkthrough 3D" |
#define WINDOW_WIDTH 1024 |
enum WALKTHROUGH_KEYS |