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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <PortalSystem.h>
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| Sector () | |
| ~Sector () | |
| bool | LoadSectorFromFile (const char *modelFile) |
| std::string | GetDecalFile () const |
| void | SetDecal (const Ult::Texture &decal) |
| void | SetMesh (const SectorMesh &mesh) |
| SectorMesh * | GetMesh () |
| void | SetPortal (const Portal &p) |
| std::vector< Portal > * | GetPortals () |
| Ult::BoundingBox | GetBoundingBox () const |
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| bool Sector::LoadSectorFromFile | ( | const char * | modelFile | ) |
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