Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <PortalSystem.h>
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Sector () | |
~Sector () | |
bool | LoadSectorFromFile (const char *modelFile) |
std::string | GetDecalFile () const |
void | SetDecal (const Ult::Texture &decal) |
void | SetMesh (const SectorMesh &mesh) |
SectorMesh * | GetMesh () |
void | SetPortal (const Portal &p) |
std::vector< Portal > * | GetPortals () |
Ult::BoundingBox | GetBoundingBox () const |
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bool Sector::LoadSectorFromFile | ( | const char * | modelFile | ) |
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