| Ult3D
    Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod | 
#include <SceneGraph.h>
| Public Member Functions | |
| SceneGraph () | |
| ~SceneGraph () | |
| void | Release () | 
| void | AddNode (Node *node) | 
| void | Process () | 
Represents a collection of nodes making up a scene
| 
 | inline | 
SceneGraph constructor.
| 
 | inline | 
SceneGraph destructor. Deletes all contained nodes.
| 
 | inline | 
Adds a child to the root node, allocating a root node if it doesn't exist.
| 
 | inline | 
Calls process on all nodes.
| 
 | inline | 
Deletes the scene's root node, which then deletes all connected nodes.