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Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Vector3D.h>
Public Member Functions | |
| Vector3D () | |
| Vector3D (float x, float y, float z) | |
| Vector3D (const Vector3D &v) | |
| void | Add (const Vector3D &v1, const Vector3D &v2) |
| void | Subtract (const Vector3D &v1, const Vector3D &v2) |
| void | Multiply (const Vector3D &v1, const Vector3D &v2) |
| void | Divide (const Vector3D &v1, const Vector3D &v2) |
| void | Add (const Vector3D &v1, const float f) |
| void | Subtract (const Vector3D &v1, const float f) |
| void | Multiply (const Vector3D &v1, const float f) |
| void | Divide (const Vector3D &v1, const float f) |
| void | operator= (const Vector3D &v) |
| void | operator+= (const Vector3D &v) |
| void | operator-= (const Vector3D &v) |
| void | operator/= (const Vector3D &v) |
| void | operator*= (const Vector3D &v) |
| Vector3D | operator+ (const Vector3D &v) const |
| Vector3D | operator- (const Vector3D &v) const |
| Vector3D | operator/ (const Vector3D &v) const |
| Vector3D | operator* (const Vector3D &v) const |
| Vector3D | operator+ (const float &f) const |
| Vector3D | operator- (const float &f) const |
| Vector3D | operator/ (const float &f) const |
| Vector3D | operator* (const float &f) const |
| void | Negate () |
| float | Dot3 (const Vector3D &v) const |
| float | Magnitude () const |
| void | Normalize () |
| void | Normalize (const Vector3D &p1, const Vector3D &p2, const Vector3D &p3) |
| Vector3D | CrossProduct (const Vector3D &v) const |
Public Attributes | |
| float | x |
| float | y |
| float | z |
Vector with 3 components (x,y,z).
| Ult::Vector3D::Vector3D | ( | ) |
Vector3D constructor. Sets x=y=z=0.
| Ult::Vector3D::Vector3D | ( | float | x, |
| float | y, | ||
| float | z ) |
Vector3D constructor from input values.
| void Ult::Vector3D::Add | ( | const Vector3D & | v1, |
| const float | f ) |
Sets this vector to the scalar addition of v1 and f.
Sets this vector to the addition of v1 and v2.
Returns the cross product of this vector and v.
| void Ult::Vector3D::Divide | ( | const Vector3D & | v1, |
| const float | f ) |
Sets this vector to the scalar division of v1 and f.
Sets this vector to the element-wise division of v1 and v2.
| float Ult::Vector3D::Dot3 | ( | const Vector3D & | v | ) | const |
Returns the dot product of this vector and v.
| float Ult::Vector3D::Magnitude | ( | ) | const |
Returns the magnitude of this vector.
| void Ult::Vector3D::Multiply | ( | const Vector3D & | v1, |
| const float | f ) |
Sets this vector to the scalar multiplication of v1 and f.
Sets this vector to the element-wise multiplication of v1 and v2.
| void Ult::Vector3D::Negate | ( | ) |
Sets this vector to -x,-y,-z.
| void Ult::Vector3D::Normalize | ( | ) |
Normalizes this vector.
Sets this vector to the normal of the triangle made up of p1,p2,p3.
| Vector3D Ult::Vector3D::operator* | ( | const float & | f | ) | const |
Returns the scalar multiplication of this vector and f.
Returns the element-wise multiplication of this vector and v.
| void Ult::Vector3D::operator*= | ( | const Vector3D & | v | ) |
Multiplies this vector element-wise by v.
| Vector3D Ult::Vector3D::operator+ | ( | const float & | f | ) | const |
Returns the scalar addition of this vector and f.
| void Ult::Vector3D::operator+= | ( | const Vector3D & | v | ) |
Adds v to this vector.
| Vector3D Ult::Vector3D::operator- | ( | const float & | f | ) | const |
Returns the scalar subtraction of this vector and f.
Returns the difference of this vector and v.
| void Ult::Vector3D::operator-= | ( | const Vector3D & | v | ) |
Subtracts v from this vector.
| Vector3D Ult::Vector3D::operator/ | ( | const float & | f | ) | const |
Returns the scalar division of this vector and f.
Returns the element-wise division of this vector and v.
| void Ult::Vector3D::operator/= | ( | const Vector3D & | v | ) |
Divides this vector element-wise by v.
| void Ult::Vector3D::operator= | ( | const Vector3D & | v | ) |
Sets this vector equal to v.
| void Ult::Vector3D::Subtract | ( | const Vector3D & | v1, |
| const float | f ) |
Sets this vector to the scalar subtraction of v1 and f.
Sets this vector to the subtraction of v1 and v2.
| float Ult::Vector3D::x |
The 3 components of this vector.
| float Ult::Vector3D::y |
| float Ult::Vector3D::z |