Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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Ult::WindowHandle Class Reference

#include <WindowHandle.h>

Public Member Functions

 WindowHandle ()
 

Public Attributes

SDL_Window * mWindow
 

Detailed Description

Handle to a system window instance. Currently hardcoded for a SDL2 window.

Constructor & Destructor Documentation

◆ WindowHandle()

Ult::WindowHandle::WindowHandle ( )

Member Data Documentation

◆ mWindow

SDL_Window* Ult::WindowHandle::mWindow

The documentation for this class was generated from the following files: