Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <GLSLShader.h>
Public Attributes | |
GLuint | mContext |
GLuint | mVs |
GLuint | mPs |
GLuint Ult::GLSLShader::mContext |
GLuint Ult::GLSLShader::mPs |
GLuint Ult::GLSLShader::mVs |