Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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testAlphaMapping.cpp File Reference
#include <cassert>
#include <Ult/Input.h>
#include <Ult/ModelData.h>
#include <Ult/Renderer/OpenGLRenderer.h>
#include <Ult/Shapes/Shapes.h>

Macros

#define WINDOW_NAME   "Specular Lighting Test"
 
#define WINDOW_CLASS   "UPGCLASS"
 
#define WINDOW_WIDTH   800
 
#define WINDOW_HEIGHT   600
 
#define WINDOW_FULLSCREEN   0
 

Functions

void DemoResize (int width, int height)
 
bool DemoInitialize (Ult::RenderParams &params)
 
void DemoUpdate ()
 
void DemoRender ()
 
void DemoShutdown ()
 
int main ()
 

Variables

Ult::OpenGLRenderer gRender
 
Ult::ModelData gModel
 
Ult::Texture gTex
 
Ult::ShaderHandle gShader
 
Ult::ParameterHandle gDecalParam
 
int gXRot = 0
 
int gOldXRot = 0
 
int gYRot = 0
 
int gOldYRot = 0
 
bool gQuitDemo = false
 

Macro Definition Documentation

◆ WINDOW_CLASS

#define WINDOW_CLASS   "UPGCLASS"

◆ WINDOW_FULLSCREEN

#define WINDOW_FULLSCREEN   0

◆ WINDOW_HEIGHT

#define WINDOW_HEIGHT   600

◆ WINDOW_NAME

#define WINDOW_NAME   "Specular Lighting Test"

◆ WINDOW_WIDTH

#define WINDOW_WIDTH   800

Function Documentation

◆ DemoInitialize()

bool DemoInitialize ( Ult::RenderParams & params)

◆ DemoRender()

void DemoRender ( )

◆ DemoResize()

void DemoResize ( int width,
int height )

◆ DemoShutdown()

void DemoShutdown ( )

◆ DemoUpdate()

void DemoUpdate ( )

◆ main()

int main ( )

Variable Documentation

◆ gDecalParam

Ult::ParameterHandle gDecalParam

◆ gModel

◆ gOldXRot

int gOldXRot = 0

◆ gOldYRot

int gOldYRot = 0

◆ gQuitDemo

bool gQuitDemo = false

◆ gRender

◆ gShader

◆ gTex

◆ gXRot

int gXRot = 0

◆ gYRot

int gYRot = 0