Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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OpenGLRenderer.h File Reference
#include <vector>
#include <GL/glew.h>
#include "RenderInterface.h"
#include "../ResourceManager.h"
#include "../Shader/GLSLParameter.h"
#include "../Shader/GLSLShader.h"
#include "../Texture/GLTexture.h"
#include "VertexDescriptor.h"

Go to the source code of this file.

Classes

class  Ult::OpenGLRenderer
 

Namespaces

namespace  Ult