Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
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#include <Ult/Math/Vector3D.h>
Go to the source code of this file.
Classes | |
class | Ult::Plane |
Namespaces | |
namespace | Ult |
Enumerations | |
enum class | Ult::PlaneStatus { Ult::PlaneStatus::Front = 1 , Ult::PlaneStatus::Back , Ult::PlaneStatus::OnPlane , Ult::PlaneStatus::Clipped , Ult::PlaneStatus::Culled , Ult::PlaneStatus::Visible } |