|
Ult3D
Implementation of "Ultimate 3D Game Engine Design & Architecture" by Allan Sherrod
|
#include <cstdio>#include <Ult/Math/Matrix4x4.h>#include <Ult/Math/Plane.h>#include <Ult/Math/Ray.h>#include <Ult/Math/Vector3D.h>#include <Ult/Math/Frustum.h>Functions | |
| int | main () |
| int main | ( | ) |