Go to the source code of this file.
|  | 
| enum | BLACK_JACK_GAME_STATE { BJ_GAME_INITIALIZING
, BJ_GAME_MENU
, BJ_GAME_PLAY_START
, BJ_GAME_PLAY_DEALING
,
 BJ_GAME_PLAY_PLAYER_MOVE
, BJ_GAME_PLAY_CPU_MOVE
, BJ_GAME_PLAY_PLAYER_WIN
, BJ_GAME_PLAY_CPU_WIN
,
 BJ_GAME_PLAY_PLAYER_CPU_TIE
, BJ_GAME_QUIT
 }
 | 
|  | 
| enum | BLACK_JACK_GUI { BJ_GUI_MENU = 0
, BJ_GUI_START
, BJ_GUI_P1_MOVE
, BJ_GUI_CPU_MOVE
,
 BJ_GUI_P1_WIN
, BJ_GUI_CPU_WIN
, BJ_GUI_P1_CPU_TIE
, BJ_TOTAL_GUI
 }
 | 
|  | 
| enum | BLACK_JACK_KEYS { BJ_ESC_KEY
, BJ_H_KEY
, BJ_S_KEY
, BJ_TOTAL_KEYS
 } | 
|  | 
◆ BJ_TOTAL_CARDS
◆ BJ_TOTAL_SUIT_CARDS
      
        
          | #define BJ_TOTAL_SUIT_CARDS   13 | 
      
 
 
◆ BJ_TOTAL_SUITS
◆ WINDOW_CLASS
      
        
          | #define WINDOW_CLASS   "UPGCLASS" | 
      
 
 
◆ WINDOW_FULLSCREEN
      
        
          | #define WINDOW_FULLSCREEN   0 | 
      
 
 
◆ WINDOW_HEIGHT
      
        
          | #define WINDOW_HEIGHT   600 | 
      
 
 
◆ WINDOW_NAME
      
        
          | #define WINDOW_NAME   "Black Jack" | 
      
 
 
◆ WINDOW_WIDTH
◆ BLACK_JACK_GAME_STATE
| Enumerator | 
|---|
| BJ_GAME_INITIALIZING |  | 
| BJ_GAME_MENU |  | 
| BJ_GAME_PLAY_START |  | 
| BJ_GAME_PLAY_DEALING |  | 
| BJ_GAME_PLAY_PLAYER_MOVE |  | 
| BJ_GAME_PLAY_CPU_MOVE |  | 
| BJ_GAME_PLAY_PLAYER_WIN |  | 
| BJ_GAME_PLAY_CPU_WIN |  | 
| BJ_GAME_PLAY_PLAYER_CPU_TIE |  | 
| BJ_GAME_QUIT |  | 
 
 
◆ BLACK_JACK_GUI
| Enumerator | 
|---|
| BJ_GUI_MENU |  | 
| BJ_GUI_START |  | 
| BJ_GUI_P1_MOVE |  | 
| BJ_GUI_CPU_MOVE |  | 
| BJ_GUI_P1_WIN |  | 
| BJ_GUI_CPU_WIN |  | 
| BJ_GUI_P1_CPU_TIE |  | 
| BJ_TOTAL_GUI |  | 
 
 
◆ BLACK_JACK_KEYS
| Enumerator | 
|---|
| BJ_ESC_KEY |  | 
| BJ_H_KEY |  | 
| BJ_S_KEY |  | 
| BJ_TOTAL_KEYS |  |