Go to the source code of this file.
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enum | BLACK_JACK_GAME_STATE {
BJ_GAME_INITIALIZING
, BJ_GAME_MENU
, BJ_GAME_PLAY_START
, BJ_GAME_PLAY_DEALING
,
BJ_GAME_PLAY_PLAYER_MOVE
, BJ_GAME_PLAY_CPU_MOVE
, BJ_GAME_PLAY_PLAYER_WIN
, BJ_GAME_PLAY_CPU_WIN
,
BJ_GAME_PLAY_PLAYER_CPU_TIE
, BJ_GAME_QUIT
} |
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enum | BLACK_JACK_GUI {
BJ_GUI_MENU = 0
, BJ_GUI_START
, BJ_GUI_P1_MOVE
, BJ_GUI_CPU_MOVE
,
BJ_GUI_P1_WIN
, BJ_GUI_CPU_WIN
, BJ_GUI_P1_CPU_TIE
, BJ_TOTAL_GUI
} |
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enum | BLACK_JACK_KEYS { BJ_ESC_KEY
, BJ_H_KEY
, BJ_S_KEY
, BJ_TOTAL_KEYS
} |
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◆ BJ_TOTAL_CARDS
◆ BJ_TOTAL_SUIT_CARDS
#define BJ_TOTAL_SUIT_CARDS 13 |
◆ BJ_TOTAL_SUITS
◆ WINDOW_CLASS
#define WINDOW_CLASS "UPGCLASS" |
◆ WINDOW_FULLSCREEN
#define WINDOW_FULLSCREEN 0 |
◆ WINDOW_HEIGHT
#define WINDOW_HEIGHT 600 |
◆ WINDOW_NAME
#define WINDOW_NAME "Black Jack" |
◆ WINDOW_WIDTH
◆ BLACK_JACK_GAME_STATE
Enumerator |
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BJ_GAME_INITIALIZING | |
BJ_GAME_MENU | |
BJ_GAME_PLAY_START | |
BJ_GAME_PLAY_DEALING | |
BJ_GAME_PLAY_PLAYER_MOVE | |
BJ_GAME_PLAY_CPU_MOVE | |
BJ_GAME_PLAY_PLAYER_WIN | |
BJ_GAME_PLAY_CPU_WIN | |
BJ_GAME_PLAY_PLAYER_CPU_TIE | |
BJ_GAME_QUIT | |
◆ BLACK_JACK_GUI
Enumerator |
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BJ_GUI_MENU | |
BJ_GUI_START | |
BJ_GUI_P1_MOVE | |
BJ_GUI_CPU_MOVE | |
BJ_GUI_P1_WIN | |
BJ_GUI_CPU_WIN | |
BJ_GUI_P1_CPU_TIE | |
BJ_TOTAL_GUI | |
◆ BLACK_JACK_KEYS
Enumerator |
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BJ_ESC_KEY | |
BJ_H_KEY | |
BJ_S_KEY | |
BJ_TOTAL_KEYS | |