#include <BlackJack.h>
◆ BlackJackGame()
BlackJackGame::BlackJackGame |
( |
| ) |
|
◆ ~BlackJackGame()
BlackJackGame::~BlackJackGame |
( |
| ) |
|
|
virtual |
◆ DealCards()
void BlackJackGame::DealCards |
( |
| ) |
|
|
protected |
◆ DrawCards()
void BlackJackGame::DrawCards |
( |
| ) |
|
|
protected |
◆ EnterGameLoop()
virtual int BlackJackGame::EnterGameLoop |
( |
| ) |
|
|
pure virtual |
◆ GameInitialize()
◆ GameRender()
void BlackJackGame::GameRender |
( |
| ) |
|
◆ GameShutdown()
void BlackJackGame::GameShutdown |
( |
| ) |
|
|
virtual |
◆ GameUpdate()
void BlackJackGame::GameUpdate |
( |
| ) |
|
|
virtual |
◆ GiveCard()
int BlackJackGame::GiveCard |
( |
| ) |
|
|
protected |
◆ IsCardOut()
bool BlackJackGame::IsCardOut |
( |
int | suite, |
|
|
int | face ) |
|
protected |
◆ PlayerHit()
void BlackJackGame::PlayerHit |
( |
| ) |
|
|
protected |
◆ ProcessAI()
void BlackJackGame::ProcessAI |
( |
| ) |
|
|
protected |
◆ ProcessGameLevel()
void BlackJackGame::ProcessGameLevel |
( |
| ) |
|
|
protected |
◆ ProcessMainMenu()
void BlackJackGame::ProcessMainMenu |
( |
| ) |
|
|
protected |
◆ Resize()
void BlackJackGame::Resize |
( |
int | width, |
|
|
int | height ) |
◆ mBackground
◆ mButtonKeys
◆ mCardBack
◆ mCardGeometry
◆ mCards
◆ mCpuCards
std::vector<int> BlackJackGame::mCpuCards |
|
protected |
◆ mCpuStay
bool BlackJackGame::mCpuStay |
|
protected |
◆ mCpuTotal
int BlackJackGame::mCpuTotal |
|
protected |
◆ mCurrentGameState
◆ mGuiElement
◆ mGuiTextures
◆ mPlayerCards
std::vector<int> BlackJackGame::mPlayerCards |
|
protected |
◆ mPlayerStay
bool BlackJackGame::mPlayerStay |
|
protected |
◆ mPlayerTotal
int BlackJackGame::mPlayerTotal |
|
protected |
◆ mQuitDemo
bool BlackJackGame::mQuitDemo |
|
protected |
◆ mRender
The documentation for this class was generated from the following files: